Click here if you have problems viewing this newsletter August 2013
V-Ray 2.0 for SketchUp - Release Candidate 3 Chaos Group

V-Ray 2.0 for SketchUp

Dear beta testers,

We have great news to share. Today we are releasing a third release candidate build which is now available to download. With this release we have updated the version number to 2.0.  The official release of V-Ray 2.0 for SketchUp is only a few weeks away.

Thanks to your valuable feedback we have made the following feature improvements, changes and bug fixes:

   • Resolved an issue that caused geometry to vanish when editing a scene during a V-Ray RT render.
   • Transitioning between perspective and parallel cameras while rendering with V-Ray RT no longer causes the rendered view to get stuck in parallel mode.
   • When V-Ray RT in OpenCL mode fails to setup on OSX, V-Ray will revert to CPU mode without a crash.
   • Resolved crash in RT CPU when VRayBRDF has both fog and translucency turned on.
   • Improved stability of RT GPU.
   • Skp2Sided material now supported with RT GPU.
   • Opacity and other float textures render properly in RT GPU.
   • The standard material pays attention to the Default Displacement override / Use global parameters.
   • Our Standard, Skp2Sided, Toon, and Angle blend materials check and correct invalid (negative or infinite) colors.
   • The VFB stays on the top of the SketchUp window in OSX.
   • RGB/Alpha channels are always the first two channels in the VFB and are above other custom render channels.
   • The VRayBRDF layer gets used for viewport representation in our LayeredBRDF.
   • V-Ray diffuse color is no longer incorrectly overwritten by SketchUp material color in some cases.
   • Resolved an issue that caused light cache retracement to always be off regardless of the checkbox in our UI.
   • Resolved problem that could cause default options to be loaded instead of the serialized scene options if you open a model by double-clicking on it rather than doing File->Open.
   • Our Options Editor no longer becomes empty when trying to use render presets.
   • Resolved an issue where DR Nodes could intermittently stop contributing. This fix is part of the spawner itself, so you must reinstall it.
   • Resolved “Ghost windows” from happening on OSX.
   • Materials ending in the number "0" now load properly.
   • Resolved an issue that would prevent copy and pasting objects between models, or automatically undoing the last operation while copy and pasting between models.
   • Unicode paths are now supported when referenced from within lights - IES file paths, for example.
   • The physical camera matches viewport FOV.
   • Focus distance is set correctly and DOF render properly with the physical camera.
   • Resolved issue that caused VRayBRDF to be unresponsive to changes made in SketchUp material editor.
   • Materials no longer rename themselves after making edits in the SketchUp material editor.

We would like to encourage you to continue testing and reporting bugs with the new V-Ray for SketchUp release candidate build. Send your bug reports to vfswip@chaosgroup.com.

We are looking for great images for our gallery and tutorials for our newsletter! You may send the materials to pr@chaosgroup.com.

Thanks for being part of the V-Ray experience!

The Chaos Group Team

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